rename method to isEmptyGuild() so as not to confuse with GuildState.

This commit is contained in:
MagicBot committed 2023-01-21 09:28:30 -05:00
1 parent 2fac480117
commit 825f41e469
28 files changed
+71 -77

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@@ -9,19 +9,15 @@
package engine.net.client.handlers;
import engine.Enum;
import engine.Enum.DispatchChannel;
import engine.exception.MsgSendException;
import engine.gameManager.BuildingManager;
import engine.gameManager.ChatManager;
import engine.gameManager.DbManager;
import engine.gameManager.SessionManager;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ArcMineWindowChangeMsg;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.ErrorPopupMsg;
import engine.net.client.msg.KeepAliveServerClientMsg;
import engine.objects.Building;
import engine.objects.Guild;
import engine.objects.GuildStatusController;
@@ -65,7 +61,7 @@ public class MineWindowChangeHandler extends AbstractClientMsgHandler {
Guild mineGuild = treeOfLife.getGuild();
if (mineGuild.isErrant())
if (mineGuild.isEmptyGuild())
return true;
if (!Guild.sameGuild(mineGuild, playerCharacter.getGuild()))