rename method to isEmptyGuild() so as not to confuse with GuildState.
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@@ -262,7 +262,7 @@ public class NPC extends AbstractCharacter {
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else
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this.guild = Guild.getGuild(guildID);
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if (guildID != 0 && (this.guild == null || this.guild.isErrant()))
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if (guildID != 0 && (this.guild == null || this.guild.isEmptyGuild()))
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NPC.Oprhans.add(currentID);
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else if(this.building == null && buildingID > 0) {
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NPC.Oprhans.add(currentID);
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