setLoc now handles region assignment
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@@ -610,9 +610,6 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
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this.movingUp = movingUp;
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}
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public void setRegion(Regions region) {
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this.region = region;
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}
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//used for interestmanager loading and unloading objects to client.
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// if not in grid, unload from player.
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