moved flight check to MovementManager
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@@ -4781,10 +4781,11 @@ public void dismissNecroPets() {
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}finally{
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this.updateLock.writeLock().unlock();
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}
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if(AbstractCharacter.CanFly(this) == false && this.altitude > 0)
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{
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GroundPlayer(this);
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}
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//temp removal
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//if(AbstractCharacter.CanFly(this) == false && this.altitude > 0)
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//{
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// GroundPlayer(this);
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//}
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}
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}
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@Override
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