level cap increased to 80
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@@ -4633,7 +4633,7 @@ public class PlayerCharacter extends AbstractCharacter {
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tmpLevel = targetLevel;
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tmpLevel = (short) Math.min(tmpLevel, 75);
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tmpLevel = (short) Math.min(tmpLevel, MBServerStatics.LEVELCAP);
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while (this.level < tmpLevel) {
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grantXP(Experience.getBaseExperience(tmpLevel) - this.exp);
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