guards no longer ignore early exit. FSM will not run if no players are online. mobs will use translocate instead of recall power.
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80d45f364a
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92015c1a13
2 files changed
+6
-7
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@@ -331,7 +331,7 @@ public class MobileFSM {
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CheckForRespawn(mob);
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return;
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}
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if (mob.playerAgroMap.isEmpty() && mob.isPlayerGuard == false)
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if (mob.playerAgroMap.isEmpty())
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//no players loaded, no need to proceed
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return;
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if (mob.isCombat() && mob.getCombatTarget() == null) {
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@@ -492,21 +492,19 @@ public class MobileFSM {
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if (mob.isPlayerGuard() && !mob.despawned) {
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City current = ZoneManager.getCityAtLocation(mob.getLoc());
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if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false || mob.playerAgroMap.isEmpty()) {
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PowersBase recall = PowersManager.getPowerByToken(-1994153779);
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PowersManager.useMobPower(mob, mob, recall, 40);
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MovementManager.translocate(mob,mob.getBindLoc(),null);
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mob.setCombatTarget(null);
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if(mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal() && mob.isAlive()){
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//guard captain pulls his minions home with him
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for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
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PowersManager.useMobPower(minion.getKey(), minion.getKey(), recall, 40);
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MovementManager.translocate(minion.getKey(),mob.getBindLoc(),null);
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minion.getKey().setCombatTarget(null);
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}
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}
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}
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}
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else if(MovementUtilities.inRangeOfBindLocation(mob) == false) {
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PowersBase recall = PowersManager.getPowerByToken(-1994153779);
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PowersManager.useMobPower(mob, mob, recall, 40);
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MovementManager.translocate(mob,mob.getBindLoc(),null);
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mob.setCombatTarget(null);
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}
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}
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