guards use highbred City._playerMemory.size() and Mob.playerAgroMap to go to sleep
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@@ -87,7 +87,7 @@ public class City extends AbstractWorldObject {
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// Players who have entered the city (used for adding and removing affects)
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private final HashSet<Integer> _playerMemory = new HashSet<>();
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public final HashSet<Integer> _playerMemory = new HashSet<>();
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public volatile boolean protectionEnforced = true;
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private String hash;
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