split system mob AI
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package engine.mobileAI.MobBehaviours;
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import engine.Enum;
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import engine.objects.Mob;
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public class SiegeEngine {
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public static void run(Mob engine){
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if(StaticBehaviours.EarlyExit(engine))
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return;
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if(engine.getOwner() == null)
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return;
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if(engine.combatTarget == null)
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return;
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if(engine.combatTarget.loc.distanceSquared(engine.loc) > engine.getRange() * engine.getRange())
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return;
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if(!engine.combatTarget.getObjectType().equals(Enum.GameObjectType.Building))
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return;
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StaticBehaviours.CheckForAttack(engine);
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}
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}
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