Caching of drop rates within LootManager
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@@ -338,7 +338,7 @@ public class WorldServer {
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// Load new loot system
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Logger.info("Loading New Loot Tables");
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LootManager.loadLootData();
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LootManager.init();
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//load old loot system (still needed for rolling for now)
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LootTable.populateLootTables();
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