Project cleanup pre merge.
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@@ -64,10 +64,10 @@ public class CityDataHandler extends AbstractClientMsgHandler {
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// If the hotZone has changed then update the client's map accordingly.
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if (playerCharacter.getTimeStamp("hotzoneupdate") <= ZoneManager.hotZoneLastUpdate.toEpochMilli() && ZoneManager.hotZone != null) {
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HotzoneChangeMsg hotzoneChangeMsg = new HotzoneChangeMsg(Enum.GameObjectType.Zone.ordinal(), ZoneManager.hotZone.getObjectUUID());
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dispatch = Dispatch.borrow(playerCharacter, hotzoneChangeMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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playerCharacter.setTimeStamp("hotzoneupdate", System.currentTimeMillis() - 100);
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HotzoneChangeMsg hotzoneChangeMsg = new HotzoneChangeMsg(Enum.GameObjectType.Zone.ordinal(), ZoneManager.hotZone.getObjectUUID());
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dispatch = Dispatch.borrow(playerCharacter, hotzoneChangeMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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playerCharacter.setTimeStamp("hotzoneupdate", System.currentTimeMillis() - 100);
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}
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// Serialize the realms for this map
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