Initial refactor of damagetype
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@@ -141,7 +141,7 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
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float ret = MobAIThread.AI_BASE_AGGRO_RANGE;
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if (this.bonuses != null)
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ret *= (1 + this.bonuses.getFloatPercentAll(ModType.ScanRange, SourceType.NONE));
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ret *= (1 + this.bonuses.getFloatPercentAll(ModType.ScanRange, SourceType.None));
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return ret;
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}
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