Initial refactor of damagetype
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@@ -33,7 +33,7 @@ public class NoModEffectModifier extends AbstractEffectModifier {
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bonus.setBool(this.modType, this.sourceType, true);
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switch (this.sourceType) {
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case FLY:
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case Fly:
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if (!ac.getObjectType().equals(GameObjectType.PlayerCharacter))
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return;
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PlayerCharacter flyer = (PlayerCharacter) ac;
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