Using LootManager for forge scaling.
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@@ -261,7 +261,7 @@ public enum LootManager {
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return inItem;
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}
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private static int TableRoll(int mobLevel, Boolean inHotzone) {
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public static int TableRoll(int mobLevel, Boolean inHotzone) {
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if (mobLevel > 65)
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mobLevel = 65;
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