Booty moved to LootManager

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MagicBot committed 2023-08-08 18:30:21 -04:00
1 parent d04ee197d9
commit b96b222327
6 files changed
+13 -15

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@@ -2,7 +2,6 @@ package engine.gameManager;
import engine.Enum;
import engine.InterestManagement.WorldGrid;
import engine.loot.BootySetEntry;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.msg.PetMsg;
@@ -18,14 +17,13 @@ public enum NPCManager {
NPC_MANAGER;
public static HashMap<Integer, ArrayList<Integer>> _runeSetMap = new HashMap<>();
public static HashMap<Integer, ArrayList<BootySetEntry>> _bootySetMap = new HashMap<>();
public static void LoadAllRuneSets() {
_runeSetMap = DbManager.ItemBaseQueries.LOAD_RUNES_FOR_NPC_AND_MOBS();
}
public static void LoadAllBootySets() {
_bootySetMap = DbManager.LootQueries.LOAD_BOOTY_TABLES();
LootManager._bootySetMap = DbManager.LootQueries.LOAD_BOOTY_TABLES();
}
public static void applyRuneSetEffects(Mob mob) {