Terrain size set by zone radius
This commit is contained in:
1 parent
d6d4008348
commit
cd1de763e3
1 file changed
+2
-2
@@ -40,8 +40,8 @@ public class Terrain {
|
||||
if (this.zone.terrain_type.equals("PLANAR"))
|
||||
this.heightmap = 1006300;
|
||||
|
||||
this.terrain_size.x = this.zone.major_radius;
|
||||
this.terrain_size.y = this.zone.minor_radius;
|
||||
this.terrain_size.x = this.zone.major_radius * 2;
|
||||
this.terrain_size.y = this.zone.minor_radius * 2;
|
||||
|
||||
this.terrain_pixel_data = Terrain._heightmap_pixel_cache.get(heightmap);
|
||||
|
||||
|
||||
Reference in new issue
Block a user