Contracted Mob/Npc rotation derived from slot position.

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MagicBot committed 2023-05-02 13:08:02 -04:00
1 parent a3c8241b8d
commit ce516f24c0
4 files changed
+32 -6

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@@ -30,6 +30,16 @@ public class BuildingLocation extends AbstractGameObject {
private final Quaternion rotation;
public BuildingLocation() {
this.buildingUUID = 0;
this.type = 0;
this.slot = 0;
this.unknown = 0;
this.location = Vector3fImmutable.ZERO;
this.rotation = new Quaternion();
}
/**
* ResultSet Constructor
*/