refactored mob get/set owner
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@@ -4690,7 +4690,8 @@ public class PlayerCharacter extends AbstractCharacter {
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} else if (currentPet.isSiege()) {
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currentPet.agentType = AIAgentType.MOBILE;
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currentPet.setOwner(null);
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currentPet.guardCaptain = null;
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currentPet.setCombatTarget(null);
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if (currentPet.isAlive())
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WorldGrid.updateObject(currentPet);
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