Equipment slot refactor started.
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@@ -438,7 +438,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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}
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//apply item bonuses for equipped items
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ConcurrentHashMap<Integer, Item> equip = null;
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ConcurrentHashMap<EquipSlotType, Item> equip = null;
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if (playerCharacter.charItemManager != null)
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equip = playerCharacter.charItemManager.getEquipped();
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@@ -1770,7 +1770,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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}
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//apply item bonuses for equipped items
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ConcurrentHashMap<Integer, Item> equip = null;
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ConcurrentHashMap<EquipSlotType, Item> equip = null;
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if (this.charItemManager != null) {
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equip = this.charItemManager.getEquipped();
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