Patrol wait determined by MBServerStatics.AI_PATROL_DIVISOR
mob cast chance now determined by MBStatics.AI_POWER_CHANCE mob cast cooldown now determined by MBServerStatics.AI_POWER_DIVISOR
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@@ -655,6 +655,7 @@ public class MBServerStatics {
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public static int AI_POWER_DIVISOR = 20;
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public static int AI_PET_HEEL_DISTANCE = 10;
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public static int AI_PATROL_RADIUS = 60;
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public static int AI_POWER_CHANCE = 25; // set 1-100 for chance a mob will cast
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public static float AI_MAX_ANGLE = 10f;
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