siege engine AI handler
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@@ -619,6 +619,11 @@ public class MobAI {
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public static void DetermineAction(Mob mob) {
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try {
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if(mob.isSiege() || mob.isPet() || mob.isPlayerGuard()){
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SuperSimpleMobAI.run(mob);
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return;
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}
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boolean override = false;
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switch (mob.BehaviourType) {
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case GuardCaptain:
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