siege engine AI handler

This commit is contained in:
FatBoy committed 2025-03-28 06:28:07 -05:00
1 parent d4ad2a6a2a
commit da67d4b3ea
3 files changed
+36 -10

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@@ -1,19 +1,44 @@
package engine.mobileAI.MobHandlers;
import engine.Enum;
import engine.mobileAI.utilities.CombatUtilities;
import engine.objects.Building;
import engine.objects.Mob;
public class SiegeHandler {
public static void run(Mob engine){
if(!engine.isAlive())
if(!engine.isAlive()) {
check_siege_respawn(engine);
return;
}
if(engine.getOwner() == null || !engine.getOwner().isAlive())
if(engine.getOwner() == null || !engine.getOwner().isAlive() || !engine.playerAgroMap.containsKey(engine.getOwner().getObjectUUID()))
return;
if(engine.combatTarget == null || !engine.combatTarget.getObjectType().equals(Enum.GameObjectType.Building))
return;
siege_attack(engine);
}
public static void check_siege_respawn(Mob engine){
if(!engine.despawned) {
engine.despawn();
}else{
if(engine.deathTime + (engine.spawnTime * 1000) > System.currentTimeMillis()){
engine.respawn();
}
}
}
public static void siege_attack(Mob engine){
if(engine.getLastAttackTime() > System.currentTimeMillis())
return;
if(CombatUtilities.inRangeToAttack(engine,engine.combatTarget)){
CombatUtilities.combatCycle(engine, engine.combatTarget, true, null);
engine.setLastAttackTime(System.currentTimeMillis() + 11000);
}
}
}