attempted invis character sync fix
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@@ -470,25 +470,27 @@ public enum CombatManager {
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//Range check.
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if(abstractCharacter.isMoving()){
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range += (abstractCharacter.getSpeed() * 0.1f); // add movement vector offset for moving attacker
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}
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//if(abstractCharacter.isMoving()){
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// range += (abstractCharacter.getSpeed() * 0.1f); // add movement vector offset for moving attacker
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//}
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if(AbstractWorldObject.IsAbstractCharacter(target)) {
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AbstractCharacter tarAc = (AbstractCharacter) target;
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if(tarAc != null && tarAc.isMoving()){
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range += (tarAc.getSpeed() * 0.1f); // add movement vector offset for moving target
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}
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}
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//if(AbstractWorldObject.IsAbstractCharacter(target)) {
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// AbstractCharacter tarAc = (AbstractCharacter) target;
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// if(tarAc != null && tarAc.isMoving()){
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// range += (tarAc.getSpeed() * 0.1f); // add movement vector offset for moving target
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// }
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//}
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float attackerHitBox = abstractCharacter.calcHitBox(); // add attacker hitbox
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float targetHitBox = 0.0f;
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if(AbstractCharacter.IsAbstractCharacter(target)){
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AbstractCharacter targetCharacter = (AbstractCharacter)target;
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targetHitBox = targetCharacter.calcHitBox(); // add target hitbox
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}
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//float attackerHitBox = abstractCharacter.calcHitBox(); // add attacker hitbox
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//float targetHitBox = 0.0f;
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//if(AbstractCharacter.IsAbstractCharacter(target)){
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// AbstractCharacter targetCharacter = (AbstractCharacter)target;
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// targetHitBox = targetCharacter.calcHitBox(); // add target hitbox
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//}
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range += attackerHitBox + targetHitBox + 2.5f; // offset standard range to sync where client tries to stop
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//range += attackerHitBox + targetHitBox + 2.5f; // offset standard range to sync where client tries to stop
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range += 2; //sync offset
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if (NotInRange(abstractCharacter, target, range)) {
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