forced hourly rune and contract drops
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@@ -61,6 +61,8 @@ public class Zone extends AbstractGameObject {
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//public static ArrayList<Mob> respawnQue = new ArrayList<>();
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public static final Set<Mob> respawnQue = Collections.newSetFromMap(new ConcurrentHashMap<>());
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public static long lastRespawn = 0;
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public long lastRuneDrop = 0;
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public long lastContractDrop = 0;
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/**
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* ResultSet Constructor
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*/
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