class and table schema now conform to JSON
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@@ -44,11 +44,11 @@ public class RepairBuildingMsgHandler extends AbstractClientMsgHandler {
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serverZone = ZoneManager.findSmallestZone(pc.getLoc());
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if (serverZone.playerCityID == 0 && targetBuilding.getBlueprint() != null && targetBuilding.getBlueprint().getBuildingGroup() != BuildingGroup.MINE)
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if (serverZone.playerCityUUID == 0 && targetBuilding.getBlueprint() != null && targetBuilding.getBlueprint().getBuildingGroup() != BuildingGroup.MINE)
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return;
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City city = City.GetCityFromCache(serverZone.playerCityID);
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City city = City.GetCityFromCache(serverZone.playerCityUUID);
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if (city != null) {
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if (city.getBane() != null && city.protectionEnforced == false)
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