Players grounded properly when losing flight.
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@@ -1610,7 +1610,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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// Check if calculations affected flight.
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if (this.getGridObjectType().equals(GameObjectType.PlayerCharacter)) {
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if (this.getObjectType().equals(GameObjectType.PlayerCharacter)) {
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player = (PlayerCharacter) this;
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// Ground players who cannot fly but are currently flying
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