added ./aiinfo command for debugging new AI system
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@@ -569,10 +569,6 @@ public class MobileFSM {
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if (mob == null || mob.BehaviourType == MobBehaviourType.None) {
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return;
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}
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//add default behaviour type
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if(mob.BehaviourType == null){
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mob.BehaviourType = MobBehaviourType.Simple;
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}
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if (mob.isAlive() == false) {
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//no need to continue if mob is dead, check for respawn and move on
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CheckForRespawn(mob);
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