Project reformat
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@@ -484,7 +484,7 @@ public class CharacterSkill extends AbstractGameObject {
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if (absChar == null && absChar.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) == false)
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return;
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PlayerCharacter pc = (PlayerCharacter)absChar;
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PlayerCharacter pc = (PlayerCharacter) absChar;
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ConcurrentHashMap<String, CharacterSkill> skills = pc.getSkills();
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