duplicate zoneMobSet additions fixed
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@@ -984,9 +984,6 @@ public class NPC extends AbstractCharacter {
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(short) 1, (short) 1, (short) 1, guild, (byte) 0, 0, isMob, building, contractID, parent);
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npcWithoutID.setLevel(level);
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if (parent != null) {
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npcWithoutID.setRelPos(parent, spawn.x - parent.absX, spawn.y - parent.absY, spawn.z - parent.absZ);
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}
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if (npcWithoutID.mobBase == null) {
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return null;
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