PowerAction parsing work.
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@@ -33,7 +33,8 @@ public class PowerActionEntry {
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public mbEnums.DamageType damageType;
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public boolean applyEffectBlank = false;
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public boolean wearOffEffectBlank = false;
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public int arg1;
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public int arg1; // used in DamageOverTime, CreateMob, etc.
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public int arg2;
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public boolean removeAll;
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}
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