Pets set to not alive when dismissing.
This commit is contained in:
1 parent
332f191e19
commit
fa7588826a
1 file changed
+4
-2
@@ -163,7 +163,9 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
|
||||
this.setCombatTarget(null);
|
||||
}
|
||||
|
||||
//clear owner
|
||||
// clear owner and set not alive
|
||||
|
||||
this.isAlive.set(false);
|
||||
|
||||
PlayerCharacter owner = (PlayerCharacter) this.guardCaptain;
|
||||
|
||||
@@ -181,7 +183,7 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
|
||||
owner.setPet(null);
|
||||
|
||||
if (this.getObjectType().equals(GameObjectType.Mob))
|
||||
((Mob) this).guardCaptain = null;
|
||||
this.guardCaptain = null;
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in new issue
Block a user