PowersManager.AnimationOverrides was loaded from
static_power_animation_override and never read. validItemFlags on
AbstractPowerAction was always 0 and its getter had no callers; its
loader (static_power_effect_allowed_item) was already commented out.
No value change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Nothing reads the table since the captain powers moved to MinionType.
Drops LOAD_RUNE_POWERS and the ResultSet RunePowerEntry constructor.
The table drop is MBDATA sql/3.9-rune-powers-drop.sql, run after deploy.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The 14 Magister Captain contracts' powers have no client rune or deed
(Task 3.9), so they live on the MinionType mage entries instead of the
DB fallback in loadAllRunePowers. canCast, mobCast and aiInfoCmd read
them through MinionType.getCaptainPowers.
No value change: same 56 power ids, rank 40, and all 56 DB tokens equal
the powerbase token of their power id (checked on mbdb_108).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
PowersBase.monsterTypeRestrictions is now an EnumSet<MonsterType>
(DB values Siege/Centaur/Dwarf/Vampire read with CacheParserUtil.readEnum).
MobBase gets monsterType from its race rune's rune_sub_type (all 2380
RACE runes convert); players use RaceType.getMonsterType(). No string
compares and no rune lookup per cast. Same results as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
No power uses it after DRU-066 moved to the Powers.cfg Pet type, and its
area query (WorldGrid.getObjectsInRangePartialNecroPets) was an empty
stub. The DB rows are aligned with sql/necro-pet-targeting.sql.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
PowersBase gets setTargetType (the old inline parse, now resetting the
flags first) and the world server re-applies every power's target type
from PowerTemplate after the wpak load. The login server only uses power
tokens and keeps the DB value.
Parity vs static_power_powerbase (1465 powers): 1460 identical, area,
radius type, exclude and target effect prereqs identical for all.
Value changes:
- NEC-018 Sepulchre's Bounty: PET -> MOBILE. Its AoE now collects mobs
and pets; the NECROPETSTATS target prereq keeps only necro pets.
- DRU-066 Braialla's Judgement: NECROPET -> PET.
Kept on the DB (user, behaviour change, for the Phase 4 power task):
HLR-025 Succor PC (cfg CORPSE), HNT-023 Phaedra's Fury PC (cfg SELF),
RNG-033 Fleet of Foot GROUP (cfg SELF).
Client: ArcPower_IsValidTargetForType 0x49E440 accepts any live
ArcMobile for Mobile and has no case for Pet (server decides).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Deletes the uncalled static_rune_skill_adjusts, static_rune_maxskills,
static_skill_skillsgranted, static_skill_skillreq and static_power_powergrant
loaders and their ResultSet constructors. LOAD_RUNE_POWERS stays for the 14
Magister Captain guard contract ids. No value changes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Parity (scripts/p28.py): all 1066 DB runes with a JSON file match in value
and order; token = SBStringHash(power_type), rank = power_value, name = obj_name.
The 14 Magister Captain guard contract ids (848, 952, 1052, 1182, 1252, 1352,
1452, 1502, 1527, 1552, 1557, 1602, 1652, 980102) have no rune file; guard
spells are server-made, so they keep their DB rows.
The JSON adds 170 class/discipline/talent runes; none is a mobbase, and the
trainer contracts among them never reach the guard contract path in MobAI,
so no reachable value change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Parity (scripts/p27.py): all 2259 DB runes and 69290 rows match in value
and order; token = SBStringHash(skill_type), name = obj_name.
The JSON adds 95 class/discipline/talent runes; applyRuneSkills reads by
mobbase ID and none of them is a mobbase, so no reachable value change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Item.template is now the cache template from CObjectTemplate.lookup
instead of the legacy DB ItemTemplate, so item.template.cacheTemplate.X
becomes item.template.X. MobLoot, LootManager, ItemManager.isTwoHanded/
isShield and CombatManager.getSwingAnimation take a CObjectTemplate.
No value changes: every getter already read the cache template through
the bridge, and the lookup resolves the same 7586 ids as
static_item_templates with the same item_type (offline parity p17.py,
0 differences).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every consumer of the legacy ItemTemplate item_type now reads
template.cacheTemplate.getItemType(). Left on the legacy field: the
type count in dbItemHandler.LOAD_ITEM_TEMPLATES, which runs before the
bridge is linked. The charter checks already read DeedTemplate.
Parity (offline, static_item_templates vs the template
CObjectIndex.lookup picks, scripts/p14.py, 7586 templates: ITEM 4011,
DEED 880, RUNE 2695): 0 differences in item_type. No value changes
expected.
JSON-Refactor-Plan Task 1.4.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A siege engine switches to whoever damages it, player or pet, even when
it already has a target. Pre-roll melee retaliation, harmful-power
direct aggro (which also fires on misses) and Taunt no longer change a
siege engine's target. The attack timer is untouched, so a switched
engine still waits for its next cycle before firing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>