forked from MagicBane/Server
57 lines
2.0 KiB
Java
57 lines
2.0 KiB
Java
package engine.mobileAI.MobHandlers;
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import engine.Enum;
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import engine.gameManager.MovementManager;
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import engine.gameManager.ZoneManager;
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import engine.mobileAI.utilities.CombatUtilities;
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import engine.mobileAI.utilities.MovementUtilities;
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import engine.objects.Building;
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import engine.objects.City;
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import engine.objects.Mob;
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import engine.server.MBServerStatics;
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public class SiegeHandler {
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public static void run(Mob engine){
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if(!engine.isAlive()) {
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check_siege_respawn(engine);
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return;
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}
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if(engine.getOwner() == null || !engine.getOwner().isAlive() || !engine.playerAgroMap.containsKey(engine.getOwner().getObjectUUID()))
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return;
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if(engine.combatTarget == null || !engine.combatTarget.getObjectType().equals(Enum.GameObjectType.Building))
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return;
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siege_attack(engine);
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}
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public static void check_siege_respawn(Mob engine){
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if(!engine.despawned) {
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engine.despawn();
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}else{
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if(engine.deathTime + MBServerStatics.FIFTEEN_MINUTES > System.currentTimeMillis()){
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engine.respawn();
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}
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}
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}
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public static void siege_attack(Mob engine){
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if(engine.getLastAttackTime() > System.currentTimeMillis())
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return;
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if(CombatUtilities.inRangeToAttack(engine,engine.combatTarget)){
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CombatUtilities.combatCycle(engine, engine.combatTarget, true, null);
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engine.setLastAttackTime(System.currentTimeMillis() + 15000);
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City playercity = ZoneManager.getCityAtLocation(engine.getLoc());
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if (playercity != null)
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for (Mob guard : playercity.getParent().zoneMobSet)
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if (guard.isPlayerGuard && guard.combatTarget == null && guard.getGuild() != null && engine.getGuild() != null && !guard.getGuild().equals(engine.getGuild()))
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MovementUtilities.aiMove(guard,engine.loc,false);
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MovementManager.sendRWSSMsg(engine);
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}
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}
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}
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