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spell dodge chance resolved

lakebane-ai
FatBoy-DOTC 3 weeks ago
parent
commit
228152596c
  1. 4
      src/engine/objects/PlayerCharacter.java

4
src/engine/objects/PlayerCharacter.java

@ -4724,9 +4724,9 @@ public class PlayerCharacter extends AbstractCharacter {
// Add item bonuses and return // Add item bonuses and return
if (type.equals(ModType.Dodge) && !fromCombat) if (type.equals(ModType.Dodge) && !fromCombat)
return ((amount / 4) - attackerLevel + this.getLevel()) / 4; return (amount - attackerLevel + this.getLevel()) / 16; // spells
else else
return (amount - attackerLevel + this.getLevel()) / 4; return (amount - attackerLevel + this.getLevel()) / 4; // combat
} }
public float getRegenModifier(ModType type) { public float getRegenModifier(ModType type) {

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