|  |  | @ -4724,9 +4724,9 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
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					|  |  |  |         // Add item bonuses and return
 |  |  |  |         // Add item bonuses and return
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					|  |  |  |         if (type.equals(ModType.Dodge) && !fromCombat) |  |  |  |         if (type.equals(ModType.Dodge) && !fromCombat) | 
			
		
	
		
		
			
				
					
					|  |  |  |             return ((amount / 4) - attackerLevel + this.getLevel()) / 4; |  |  |  |             return (amount - attackerLevel + this.getLevel()) / 16; // spells
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					|  |  |  |         else |  |  |  |         else | 
			
		
	
		
		
			
				
					
					|  |  |  |             return (amount - attackerLevel + this.getLevel()) / 4; |  |  |  |             return (amount - attackerLevel + this.getLevel()) / 4; // combat
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					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  |  |     public float getRegenModifier(ModType type) { |  |  |  |     public float getRegenModifier(ModType type) { | 
			
		
	
	
		
		
			
				
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