@ -4724,9 +4724,9 @@ public class PlayerCharacter extends AbstractCharacter {
// Add item bonuses and return
if (type.equals(ModType.Dodge) && !fromCombat)
return ((amount / 4) - attackerLevel + this.getLevel()) / 4;
return (amount - attackerLevel + this.getLevel()) / 16; // spells
else
return (amount - attackerLevel + this.getLevel()) / 4;
return (amount - attackerLevel + this.getLevel()) / 4; // combat
}
public float getRegenModifier(ModType type) {