55 Commits (4fe6040707625c8a8da2ffc252d0de354794b7d9)

Author SHA1 Message Date
FatBoy-DOTC e483280a3c simulate booty command work 2 years ago
FatBoy-DOTC 335484944f variable naming convention 2 years ago
FatBoy-DOTC 0d7620900b loot system implementation 2 years ago
FatBoy-DOTC 1169f44041 NPC and mob regions 2 years ago
MagicBot fc6f400e09 Corner trebs go into slot 1. 2 years ago
MagicBot 55fc6a68e1 Corner trebs go into slot 1. 2 years ago
MagicBot e1811c7bfc Corner trebs go into slot 1. 2 years ago
MagicBot bccbb1d8b7 Mobs are not hirelings but minions in this context. 2 years ago
MagicBot 65e7566d0f More slotting work. 2 years ago
MagicBot ee115a473d Exclude not include noId npc's. 2 years ago
MagicBot 14c4443f20 loadID is needed; different mob. 2 years ago
MagicBot a01a342fd8 Affirmatively check hireling entry instead of relying upon loadID =0 which was a side effect. 2 years ago
MagicBot 1cb103c156 Slots are slots; blueprint logic not needed on back-end. 2 years ago
MagicBot 84bae3141c Slots are slots; blueprint logic not needed on back-end. 2 years ago
MagicBot 7ef338be1d Bugfix in slotting blueprint buildings 2 years ago
MagicBot 045840ec54 Last vestige of FidalityID garbage and raw cache files removed. 2 years ago
MagicBot 3881c2b1d0 Relevant methods made static and moved into NPCManager 2 years ago
MagicBot 2b307daeb2 MobileBooty system integrated. 2 years ago
FatBoy-DOTC 33603958b1 fixed hotzone drop tables never being used 2 years ago
MagicBot dcae131b67 Removed Fidality garbage. Fixed mobs in buildings. 2 years ago
MagicBot f5d5dce791 Revert "Fidality borking mobs in buildings unborked." 2 years ago
MagicBot 5a0910eb5c Revert "Fidelity > Fidality" 2 years ago
MagicBot 2befa063ef Fidality borking mobs in buildings unborked. 2 years ago
MagicBot f4da8544d3 Fidelity > Fidality 2 years ago
MagicBot 60a9f14aa3 Mobbases don't need skills. 2 years ago
MagicBot 39b07df2e2 Sanity check for race rune not in runebase. 2 years ago
MagicBot 5f6883059f Cleanup rune effect application. 2 years ago
MagicBot 6b2790f9c1 Mobs have runes loaded at bootstrap and effects applied. Moved logic to NPCManager. 2 years ago
MagicBot 73d2129394 Runes and Booties ID set in constructor for mobs and npcs. 2 years ago
MagicBot 7473067329 Reformatting of MobCast() method in manager. 2 years ago
FatBoy-DOTC b310a3eb63 initialize new mobpower list 2 years ago
FatBoy-DOTC 03a2ead922 mob power list troubleshooting 2 years ago
FatBoy-DOTC 4f60811f6b mob power list troubleshooting 2 years ago
FatBoy-DOTC 83eb1a3370 moved mob powers method to PowersManager 2 years ago
FatBoy-DOTC e38a04bf23 convert DB lookup of mob powers to static Hashmap lookup 2 years ago
MagicBot d5c219897d Experience Modifiers added to ConfigManager 2 years ago
MagicBot 70ca0a1df3 Refactored caching of drop rates. Whittling away at MBServerStatics. 2 years ago
FatBoy-DOTC 2462cc13dd guard static power load correct placement 2 years ago
FatBoy-DOTC eddedbee5b guard static power load 2 years ago
FatBoy-DOTC 8e457abe6d mage guards once again have powers 2 years ago
FatBoy-DOTC ce02a1ea65 mob mele damage formula update 2 years ago
FatBoy-DOTC b2ad7e0478 mob casting logic upgrade 2 years ago
FatBoy-DOTC 73edd8d932 discipline and godly drop messages added 2 years ago
FatBoy-DOTC cd0e31f39d discipline and godly drop messages added 2 years ago
FatBoy-DOTC 5ab4eb5b32 run siege minion after load 2 years ago
FatBoy-DOTC 865c50f984 fixed trebs 2 years ago
FatBoy-DOTC f0b80f8eb3 fixed mob ATR 2 years ago
MagicBot afa74ba6fe Optimized imports. 2 years ago
FatBoy-DOTC f8a9262fc5 changed location of mob power lookup 2 years ago
FatBoy-DOTC 69c78fa5a6 added power casting for pets who have DB entires 2 years ago