FatBoy-DOTC
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cb5c2c668a
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load guard in barracks
|
2 years ago |
FatBoy-DOTC
|
f855ec9a19
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fsm lookup changes
|
2 years ago |
FatBoy-DOTC
|
6817c3dffe
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moved fsm lookup to runAfterLoad
|
2 years ago |
FatBoy-DOTC
|
c17f745461
|
moved fsm lookup to runAfterLoad
|
2 years ago |
FatBoy-DOTC
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664b5fea73
|
logger addition for mob
|
2 years ago |
FatBoy-DOTC
|
3c118ed88b
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unecessary try removal
|
2 years ago |
FatBoy-DOTC
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1d965c0785
|
remove test code, added guard captain and minion behaviour flags
|
2 years ago |
FatBoy-DOTC
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db0e9d1847
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add random 10-15 delay between patrolling for mobs
|
2 years ago |
FatBoy-DOTC
|
ef74d1ae8c
|
init. patrol points list
|
2 years ago |
FatBoy-DOTC
|
0779fbab87
|
implement new patrol system
|
2 years ago |
FatBoy-DOTC
|
028135f859
|
new mob patrolling system
|
2 years ago |
FatBoy-DOTC
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cfa59d8012
|
pet AI implemented
|
2 years ago |
FatBoy-DOTC
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98eb557c58
|
added none to behaviour type for mobs and defuated RS constructor for mobs
|
2 years ago |
FatBoy-DOTC
|
c8c275bcd5
|
added equip dropping on mobs to LootManager
|
2 years ago |
FatBoy-DOTC
|
aaff8e7d6b
|
cleaned up some aggro rules
|
2 years ago |
FatBoy-DOTC
|
f9205eb4e2
|
added default behaviourType to "Simple" for mobs. added respawn logic
|
2 years ago |
MagicBot
|
de3818aef6
|
Equip lookups now use bootymap
|
2 years ago |
MagicBot
|
5d0166a29a
|
EquipmentSets merged into bootySet system.
|
2 years ago |
FatBoy-DOTC
|
98f0928a4b
|
replaced MobileFSM.STATE with MobileFSM.MobBehaviourTypes
|
2 years ago |
MagicBot
|
23a07175e5
|
Single map color stored as hex string.
|
2 years ago |
MagicBot
|
beff5c3e06
|
Refactored aggro system to use Monstertype.
|
2 years ago |
MagicBot
|
ef6bb65e73
|
NONE is not needed for a BitSet. 0 is just empty.
|
2 years ago |
MagicBot
|
97165bbdfe
|
Aggro fields combined in RunAfterLoad
|
2 years ago |
MagicBot
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30175be56a
|
MonsterTypes loaded into Mob.
|
2 years ago |
MagicBot
|
4fe6040707
|
enemy/notEnemy bitvectors loaded into mobbase.
|
2 years ago |
FatBoy-DOTC
|
e483280a3c
|
simulate booty command work
|
2 years ago |
FatBoy-DOTC
|
2827db5db5
|
prefix/suffix usage for mob loot
|
2 years ago |
FatBoy-DOTC
|
335484944f
|
variable naming convention
|
2 years ago |
FatBoy-DOTC
|
0d7620900b
|
loot system implementation
|
2 years ago |
FatBoy-DOTC
|
95352e778d
|
place holder
|
2 years ago |
MagicBot
|
88bf38b858
|
Mobbase updated with new booty and fsm fields.
|
2 years ago |
MagicBot
|
d0279599f6
|
BootySets expanded to handle rune booty.
|
2 years ago |
FatBoy-DOTC
|
3f8d772f8f
|
treb troubleshooting
|
2 years ago |
FatBoy-DOTC
|
1169f44041
|
NPC and mob regions
|
2 years ago |
MagicBot
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a85391e5a4
|
Workaround for mob region issue.
|
2 years ago |
MagicBot
|
fc6f400e09
|
Corner trebs go into slot 1.
|
2 years ago |
MagicBot
|
55fc6a68e1
|
Corner trebs go into slot 1.
|
2 years ago |
MagicBot
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e1811c7bfc
|
Corner trebs go into slot 1.
|
2 years ago |
MagicBot
|
bccbb1d8b7
|
Mobs are not hirelings but minions in this context.
|
2 years ago |
MagicBot
|
4492a93df4
|
Clarity in naming.
|
2 years ago |
MagicBot
|
65e7566d0f
|
More slotting work.
|
2 years ago |
MagicBot
|
1c496b3c98
|
More slotting work.
|
2 years ago |
MagicBot
|
ee115a473d
|
Exclude not include noId npc's.
|
2 years ago |
MagicBot
|
5a4559d7b2
|
ContractID for captain is 850 not 650.
|
2 years ago |
MagicBot
|
3b69c8c267
|
Tower captains don't use slot 1.
|
2 years ago |
MagicBot
|
14c4443f20
|
loadID is needed; different mob.
|
2 years ago |
MagicBot
|
a01a342fd8
|
Affirmatively check hireling entry instead of relying upon loadID =0 which was a side effect.
|
2 years ago |
MagicBot
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1cb103c156
|
Slots are slots; blueprint logic not needed on back-end.
|
2 years ago |
MagicBot
|
84bae3141c
|
Slots are slots; blueprint logic not needed on back-end.
|
2 years ago |
MagicBot
|
7ef338be1d
|
Bugfix in slotting blueprint buildings
|
2 years ago |