forked from MagicBane/Server
Remove the dead power 334 chant branches
Both branches of the getUUID() != 334 checks were identical, and they tied the code to a DB row ID. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -82,11 +82,7 @@ public class ChantJob extends AbstractEffectJob {
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}
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if (AbstractWorldObject.IsAbstractCharacter(source))
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//handle invul
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if (power.getUUID() != 334)
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((AbstractCharacter) this.source).setLastChant((int) (this.power.getChantDuration()) * 1000, this);
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else
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((AbstractCharacter) this.source).setLastChant((int) (this.power.getChantDuration()) * 1000, this);
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((AbstractCharacter) this.source).setLastChant((int) (this.power.getChantDuration()) * 1000, this);
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} else {
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PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
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if (AbstractWorldObject.IsAbstractCharacter(source)) {
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@@ -191,11 +191,7 @@ public class ApplyEffectPowerAction extends AbstractPowerAction {
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FinishEffectTimeJob eff = new FinishEffectTimeJob(source, target, stackType, trains, ab, pb, effect);
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ChantJob cj = new ChantJob(source, target, stackType, trains, ab, pb, effect, eff);
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//handle invul
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if (pb.getUUID() != 334)
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source.setLastChant((int) (pb.getChantDuration()) * 1000, cj);
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else
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source.setLastChant((int) (pb.getChantDuration()) * 1000, cj);
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source.setLastChant((int) (pb.getChantDuration()) * 1000, cj);
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eff.setChant(true);
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}
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