Text to client updated with state

This commit is contained in:
2026-05-10 10:12:13 -04:00
parent 13207c16f6
commit 75ea9de4e5
2 changed files with 1 additions and 4 deletions
@@ -9,7 +9,6 @@
package engine.net.client.handlers;
import engine.gameManager.ChatManager;
import engine.gameManager.DbManager;
import engine.gameManager.DispatchManager;
import engine.gameManager.SessionManager;
@@ -95,8 +94,6 @@ public class AcceptSubInviteHandler extends AbstractClientMsgHandler {
msg.setResponse("Your guild is now a " + swornGuild.getGuildState().name() + '.');
dispatch = Dispatch.borrow(sourcePlayer, msg);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
ChatManager.chatGuildInfo(sourcePlayer, "Your guild is now a " + swornGuild.getGuildState().name() + '.');
return true;
}
}
@@ -112,7 +112,7 @@ public class SwearInGuildHandler extends AbstractClientMsgHandler {
ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(nation.getObjectUUID());
for (PlayerCharacter member : guildMembers)
ChatManager.chatGuildInfo(member, "Your Guild is now a " + protectorate.getGuildState().name() + '.');
ChatManager.chatGuildInfo(member, protectorate.getName() + " has sworn fealty to you.");
ArrayList<PlayerCharacter> swornMembers = SessionManager.getActivePCsInGuildID(protectorate.getObjectUUID());