forked from MagicBane/Server
DispatchManager is now an official manager singleton.
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@@ -10,12 +10,12 @@
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package engine.powers.poweractions;
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import engine.InterestManagement.WorldGrid;
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import engine.gameManager.DispatchManager;
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import engine.gameManager.MovementManager;
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import engine.math.Vector3fImmutable;
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import engine.mbEnums;
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import engine.mbEnums.GameObjectType;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.PromptRecallMsg;
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import engine.objects.AbstractCharacter;
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@@ -56,7 +56,7 @@ public class RecallPowerAction extends AbstractPowerAction {
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pc.setTimeStamp("LastRecallType", 1); //recall to bind
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PromptRecallMsg promptRecallMsgmsg = new PromptRecallMsg();
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Dispatch dispatch = Dispatch.borrow(pc, promptRecallMsgmsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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} else {
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MovementManager.translocate(awoac, awoac.getBindLoc());
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