DispatchManager is now an official manager singleton.

This commit is contained in:
2024-05-12 13:14:42 -04:00
parent ff17cacda7
commit 96ba17f67a
160 changed files with 642 additions and 718 deletions
@@ -10,12 +10,12 @@
package engine.powers.poweractions;
import engine.InterestManagement.WorldGrid;
import engine.gameManager.DispatchManager;
import engine.gameManager.MovementManager;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.mbEnums.GameObjectType;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.PromptRecallMsg;
import engine.objects.AbstractCharacter;
@@ -56,7 +56,7 @@ public class RecallPowerAction extends AbstractPowerAction {
pc.setTimeStamp("LastRecallType", 1); //recall to bind
PromptRecallMsg promptRecallMsgmsg = new PromptRecallMsg();
Dispatch dispatch = Dispatch.borrow(pc, promptRecallMsgmsg);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
} else {
MovementManager.translocate(awoac, awoac.getBindLoc());