forked from MagicBane/Server
Renamed class to not conflict with the java.lang version.
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@@ -9,10 +9,11 @@
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package engine.powers.poweractions;
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import engine.Enum.GameObjectType;
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import engine.InterestManagement.WorldGrid;
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import engine.gameManager.MovementManager;
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import engine.math.Vector3fImmutable;
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import engine.mbEnums;
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import engine.mbEnums.GameObjectType;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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@@ -55,7 +56,7 @@ public class RecallPowerAction extends AbstractPowerAction {
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pc.setTimeStamp("LastRecallType", 1); //recall to bind
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PromptRecallMsg promptRecallMsgmsg = new PromptRecallMsg();
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Dispatch dispatch = Dispatch.borrow(pc, promptRecallMsgmsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
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DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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} else {
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MovementManager.translocate(awoac, awoac.getBindLoc());
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