forked from MagicBane/Server
PowerAction not ActionEntry
This commit is contained in:
+18
-18
@@ -16,10 +16,10 @@ import engine.math.Vector3f;
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import engine.math.Vector3fImmutable;
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import engine.objects.*;
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import engine.powers.EffectsBase;
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import engine.wpak.data.ActionEntry;
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import engine.wpak.data.Effect;
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import engine.wpak.data.ModifierEntry;
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import engine.wpak.data.Power;
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import engine.wpak.data.PowerAction;
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import engine.wpakpowers.Behaviour;
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import org.pmw.tinylog.Logger;
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@@ -1340,118 +1340,118 @@ public class mbEnums {
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Flag {
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@Override
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public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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return Behaviour.Flag(caster, target, power, powerAction, effect, modifierEntry, rank);
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}
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},
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MapIntToInts {
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@Override
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public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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return Behaviour.MapIntToInts(caster, target, power, powerAction, effect, modifierEntry, rank);
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}
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},
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Standard {
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@Override
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public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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return Behaviour.Standard(caster, target, power, powerAction, effect, modifierEntry, rank);
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}
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},
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FPSubTypeAttr {
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@Override
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public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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return Behaviour.FPSubTypeAttr(caster, target, power, powerAction, effect, modifierEntry, rank);
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}
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},
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SubTypeSourceType {
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@Override
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public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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return Behaviour.SubTypeSourceType(caster, target, power, powerAction, effect, modifierEntry, rank);
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}
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},
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SubTypePowerType {
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@Override
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public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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return Behaviour.SubTypePowerType(caster, target, power, powerAction, effect, modifierEntry, rank);
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}
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},
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SubTypeSkill {
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@Override
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public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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return Behaviour.SubTypeSkill(caster, target, power, powerAction, effect, modifierEntry, rank);
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}
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},
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FPSubTypeDmg {
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@Override
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public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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return Behaviour.FPSubTypeDmg(caster, target, power, powerAction, effect, modifierEntry, rank);
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}
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},
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DD {
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@Override
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public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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return Behaviour.DD(caster, target, power, powerAction, effect, modifierEntry, rank);
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}
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},
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String {
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@Override
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public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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return Behaviour.StringBehaviour(caster, target, power, powerAction, effect, modifierEntry, rank);
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}
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},
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SubTypeMod {
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@Override
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public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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return Behaviour.SubTypeMod(caster, target, power, powerAction, effect, modifierEntry, rank);
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}
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},
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SubTypePower {
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@Override
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public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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return Behaviour.SubTypePower(caster, target, power, powerAction, effect, modifierEntry, rank);
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}
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},
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SubTypeDmg {
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@Override
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public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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return Behaviour.SubTypeDmg(caster, target, power, powerAction, effect, modifierEntry, rank);
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}
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},
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FPSubTypeSkill {
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@Override
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public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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return Behaviour.FPSubTypeSkill(caster, target, power, powerAction, effect, modifierEntry, rank);
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}
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},
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FPSubTypeMonster {
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@Override
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public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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return Behaviour.FPSubTypeMonster(caster, target, power, powerAction, effect, modifierEntry, rank);
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}
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},
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ProcInfo {
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@Override
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public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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return Behaviour.ProcInfo(caster, target, power, powerAction, effect, modifierEntry, rank);
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}
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};
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public abstract Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank);
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank);
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}
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public enum MovementState {
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@@ -10,104 +10,104 @@ package engine.wpakpowers;
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import engine.objects.AbstractCharacter;
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import engine.objects.AbstractWorldObject;
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import engine.wpak.data.ActionEntry;
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import engine.wpak.data.Effect;
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import engine.wpak.data.ModifierEntry;
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import engine.wpak.data.Power;
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import engine.wpak.data.PowerAction;
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public class Behaviour {
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public static Object Flag(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry actionEntry, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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boolean modValue = true;
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return modValue;
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}
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public static Object MapIntToInts(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry actionEntry, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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System.out.println("Behavior method called");
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return null;
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}
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public static Object Standard(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry actionEntry, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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return WpakPowerManager.applyCurveToModifier(actionEntry, modifierEntry, rank);
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return WpakPowerManager.applyCurveToModifier(powerAction, modifierEntry, rank);
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}
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public static Object FPSubTypeAttr(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry actionEntry, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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return WpakPowerManager.applyCurveToModifier(actionEntry, modifierEntry, rank);
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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return WpakPowerManager.applyCurveToModifier(powerAction, modifierEntry, rank);
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}
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public static Object SubTypeSourceType(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry actionEntry, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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System.out.println("Behavior method called");
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return null;
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}
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public static Object SubTypePowerType(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry actionEntry, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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System.out.println("Behavior method called");
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return null;
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}
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public static Object SubTypeSkill(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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System.out.println("Behavior method called");
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return null;
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}
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public static Object FPSubTypeDmg(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry actionEntry, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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System.out.println("Behavior method called");
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return null;
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}
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public static Object DD(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry actionEntry, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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System.out.println("Behavior method called");
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return null;
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}
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public static Object StringBehaviour(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry actionEntry, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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System.out.println("Behavior method called");
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return null;
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}
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public static Object SubTypeMod(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry actionEntry, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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System.out.println("Behavior method called");
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return null;
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}
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public static Object SubTypePower(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry actionEntry, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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System.out.println("Behavior method called");
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return null;
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}
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public static Object SubTypeDmg(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry actionEntry, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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System.out.println("Behavior method called");
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return null;
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}
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public static Object FPSubTypeSkill(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry actionEntry, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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System.out.println("Behavior method called");
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return null;
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}
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public static Object FPSubTypeMonster(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry actionEntry, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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System.out.println("Behavior method called");
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return null;
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}
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public static Object ProcInfo(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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System.out.println("Behavior method called");
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return null;
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}
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@@ -358,7 +358,7 @@ public class WpakPowerManager {
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for (ModifierEntry modifierEntry : effect.mods) {
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Object modifier = modifierEntry.type.behaviorType.apply(caster, target, power,
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actionEntry, effect, modifierEntry, rank);
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powerAction, effect, modifierEntry, rank);
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appliedEffect.modifiers.put(modifierEntry.type, modifier);
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}
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@@ -433,17 +433,17 @@ public class WpakPowerManager {
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return false;
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}
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public static float applyCurveToModifier(ActionEntry powerAction, ModifierEntry modifierEntry, int rank) {
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public static float applyCurveToModifier(PowerAction powerAction, ModifierEntry modifierEntry, int rank) {
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float scaledValue;
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// Method scales by either integer or float values driven by the curve type
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if (EnumSet.of(mbEnums.CompoundCurveType.DefaultFlat, mbEnums.CompoundCurveType.DefaultSlope,
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mbEnums.CompoundCurveType.DefaultSlopeDown).contains(powerAction.curve))
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scaledValue = powerAction.curve.getValue() + (modifierEntry.compoundCurveType.getValue() * rank);
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mbEnums.CompoundCurveType.DefaultSlopeDown).contains(powerAction.rampCurve))
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scaledValue = powerAction.rampCurve.getValue() + (modifierEntry.compoundCurveType.getValue() * rank);
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else
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scaledValue = powerAction.curve.getValue() * (1 + (modifierEntry.compoundCurveType.getValue() * rank));
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scaledValue = powerAction.rampCurve.getValue() * (1 + (modifierEntry.compoundCurveType.getValue() * rank));
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scaledValue = scaledValue * 0.01f;
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