forked from MagicBane/Server
Iterate through all effects for action
This commit is contained in:
@@ -121,7 +121,7 @@ public enum PowersManager {
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// Add EffectsBase
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ArrayList<EffectsBase> effectList = new ArrayList<>();
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for (Effect entry : WpakPowerManager.effect_data.values()) {
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for (Effect entry : WpakPowerManager._effectsLookup.values()) {
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EffectsBase effectBase = new EffectsBase(entry);
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effectList.add(effectBase);
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PowersManager.effectsBaseByToken.put(effectBase.getToken(), effectBase);
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@@ -136,7 +136,7 @@ public enum PowersManager {
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HashMap<String, EffectsBase> effects = PowersManager.effectsBaseByIDString;
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for (PowerAction powerAction : WpakPowerManager.power_actions.values()) {
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for (PowerAction powerAction : WpakPowerManager._powerActionLookup.values()) {
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AbstractPowerAction apa;
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String type = powerAction.action_type;
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String IDString = powerAction.action_id;
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@@ -56,7 +56,7 @@ public class EffectsParser {
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while (matcher.find()) {
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try {
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Effect effect = parseEffectEntry(matcher.group());
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WpakPowerManager.effect_data.put(effect.effect_id, effect);
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WpakPowerManager._effectsLookup.put(effect.effect_id, effect);
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}catch(Exception e){
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Logger.error("EFFECT PARSE FAILED: " + e);
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}
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@@ -54,7 +54,7 @@ public class PowerActionParser {
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while (matcher.find()) {
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PowerAction powerAction = parsePowerActionEntry(matcher.group().trim());
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WpakPowerManager.power_actions.put(Hasher.SBStringHash(powerAction.action_id),powerAction);
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WpakPowerManager._powerActionLookup.put(Hasher.SBStringHash(powerAction.action_id), powerAction);
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}
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}
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@@ -52,7 +52,7 @@ public class PowersParser {
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while (matcher.find()) {
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Power power = parsePowerEntry(matcher.group().trim());
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WpakPowerManager.powers.put(Hasher.SBStringHash(power.power_id),power);
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WpakPowerManager._powersLookup.put(Hasher.SBStringHash(power.power_id), power);
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}
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}
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@@ -41,9 +41,9 @@ import java.util.HashSet;
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import static engine.math.FastMath.sqr;
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public class WpakPowerManager {
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public static HashMap<String, Effect> effect_data = new HashMap<>();
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public static HashMap<Integer, PowerAction> power_actions = new HashMap<>();
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public static HashMap<Integer, Power> powers = new HashMap<>();
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public static HashMap<String, Effect> _effectsLookup = new HashMap<>();
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public static HashMap<Integer, PowerAction> _powerActionLookup = new HashMap<>();
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public static HashMap<Integer, Power> _powersLookup = new HashMap<>();
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private static JobScheduler js;
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@@ -98,7 +98,7 @@ public class WpakPowerManager {
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}
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//lookup the power that was cast
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Power powerCast = powers.get(msg.getPowerUsedID());
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Power powerCast = _powersLookup.get(msg.getPowerUsedID());
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if (powerCast == null) {
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ChatManager.chatSayInfo(playerCharacter, "This power is not implemented yet.");
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return true;
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@@ -291,7 +291,7 @@ public class WpakPowerManager {
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}
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public static void finishUsePower(PerformActionMsg msg, PlayerCharacter caster, AbstractWorldObject target) {
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Power powerUsed = powers.get(msg.getPowerUsedID());
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Power powerUsed = _powersLookup.get(msg.getPowerUsedID());
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if (powerUsed == null)
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return;
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if (powerUsed.maxMobTargets > 1 || powerUsed.maxPlayerTargets > 1) {
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@@ -337,34 +337,38 @@ public class WpakPowerManager {
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for (ActionEntry actionEntry : power.actionEntries) {
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Effect effect = effect_data.get(actionEntry.action_id);
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PowerAction powerAction = _powerActionLookup.get(actionEntry.action_id);
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if (effect == null) {
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Logger.error("Null effect for " + actionEntry.action_id);
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if (powerAction == null) {
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Logger.error("Null PowerAction for " + actionEntry.action_id);
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continue;
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}
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// Create pojo to hold effect/modifiers stored in AWO
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// Iterate effects for this powerAction and apply
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AppliedEffect appliedEffect = new AppliedEffect();
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appliedEffect.effect = effect;
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appliedEffect.rank = rank;
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for (Effect effect : powerAction.effects) {
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// Add calculated modifiers to pojo
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// Create pojo to hold effect/modifiers stored in AWO
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for (ModifierEntry modifierEntry : effect.mods) {
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Object modifier = modifierEntry.type.behaviorType.apply(caster, target, power,
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actionEntry, effect, modifierEntry, rank);
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appliedEffect.modifiers.put(modifierEntry.type, modifier);
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AppliedEffect appliedEffect = new AppliedEffect();
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appliedEffect.effect = effect;
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appliedEffect.rank = rank;
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// Add calculated modifiers to pojo
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for (ModifierEntry modifierEntry : effect.mods) {
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Object modifier = modifierEntry.type.behaviorType.apply(caster, target, power,
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actionEntry, effect, modifierEntry, rank);
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appliedEffect.modifiers.put(modifierEntry.type, modifier);
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}
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// Add this power effect to the target
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// or overwrite the old value
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target._effects.put(effect, appliedEffect);
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// target.updateBonuses()?
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}
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// Add this power effect to the target
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// or overwrite the old value
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target._effects.put(effect, appliedEffect);
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// target.updateBonuses()?
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}
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}
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public static void sendPowerMsg(PlayerCharacter playerCharacter, int type, PerformActionMsg msg) {
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