forked from MagicBane/Server
Commented out stun check for now.
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@@ -142,10 +142,10 @@ public class WpakPowerManager {
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//stunned check
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PlayerBonuses bonus = playerCharacter.getBonuses();
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mbEnums.SourceType sourceType = mbEnums.SourceType.GetSourceType(powerCast.category);
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// mbEnums.SourceType sourceType = mbEnums.SourceType.GetSourceType(powerCast.category);
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if (bonus != null && (bonus.getBool(mbEnums.ModType.Stunned, mbEnums.SourceType.None) || bonus.getBool(mbEnums.ModType.CannotCast, mbEnums.SourceType.None) || bonus.getBool(mbEnums.ModType.BlockedPowerType, sourceType)))
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return true;
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// if (bonus != null && (bonus.getBool(mbEnums.ModType.Stunned, mbEnums.SourceType.None) || bonus.getBool(mbEnums.ModType.CannotCast, mbEnums.SourceType.None) || bonus.getBool(mbEnums.ModType.BlockedPowerType, sourceType)))
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// return true;
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//sanity check for casting while moving
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Vector3fImmutable endLoc = playerCharacter.getEndLoc();
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