forked from MagicBane/Server
Logic cleanup pass for protectorate logic
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@@ -68,12 +68,14 @@ public class SwearInGuildHandler extends AbstractClientMsgHandler {
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}
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if (!nation.getSubGuildList().contains(protectorate)) {
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ErrorPopupMsg.sendErrorMsg(player, "Your do not have such authority!");
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ErrorPopupMsg.sendErrorMsg(player, "Guild is not a petitioner!");
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return true;
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}
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if (protectorate.guildState.equals(GuildState.Petitioner) == false)
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if (protectorate.guildState.equals(GuildState.Petitioner) == false) {
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ErrorPopupMsg.sendErrorMsg(player, "Guild is not a petitioner!");
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return true;
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}
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if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false) {
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ErrorPopupMsg.sendErrorMsg(player, "Your do not have such authority!");
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@@ -85,16 +87,15 @@ public class SwearInGuildHandler extends AbstractClientMsgHandler {
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return true;
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}
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//shouldn't get here.
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if (protectorate.guildState.equals(GuildState.Petitioner))
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GuildManager.updateAllGuildBinds(protectorate, nation.getOwnedCity());
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//update Guild state.
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// update Guild state.
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// R8 is a province
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if (protectorate.getNation().isEmptyGuild())
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protectorate.guildState = GuildState.Sworn;
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else
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protectorate.guildState = GuildState.Protectorate;
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protectorate.guildState = (protectorate.getOwnedCity().getTOL().getRank() == 8)
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? GuildState.Province
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: GuildState.Protectorate;
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protectorate.setNation(nation);
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GuildManager.updateAllGuildTags(protectorate);
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