063ebb971731ac88d1e0f24c8c1a2f5aeeaf2ad0
MobBase walk/walkCombat/run/runCombat now come from rune_speed WALK/COMBATWALK/RUN/COMBATRUN instead of static_npc_mobbase_race. Parity (JSON-Refactor-Plan/scripts/p33.py, compared as Java floats): 2375/2375 loaded mobbases identical, every one has a race row on dev. No value changes. The 253 unused race rows (no mobbase) and the fly/swim columns had no reader. LOAD_ALL_MOBBASE_SPEEDS and static_npc_mobbase_race are now unread; they go in Task 3.6. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Magicbane Open-Source MMO Project
The Community written Shadowbane emulator
Magicbane
Public Repository
magicbot@magicbane.com
Magicbane is an emulator for the long dead but much beloved Ubisoft MMO, Shadowbane. The project was founded in 2013 with the concept of free availability of gameplay; players unencumbered by any factor other than a desire to again play a game they once loved. A game where the developers do not play is guaranteed to be the fairest game.
The Magicbane Team has wanted to open source Shadowbane for half a decade. We are excited to now finally have the opportunity, along with some new technology, to truly democratize Shadowbane.
- Written in some 80k lines of Java 8 and bash.
- Project with real infrastructure; Production and development servers supporting multiple containerized apps.
- MagicBox container technology enables instant deployment and trouble free development on modest hardware.
- MagicBox plugin capability allows for new and interesting player experiences.
Contributing
- Project is released under an MIT license. Please see the LICENSE file.
- Inbound == Outbound.
- IntelliJ is the supported IDE.
- Write code today see it running on the Magicbane production server tomorrow.
Support
Documentation is available through the Magicbane Wiki and Discord server.
Languages
Java
100%
