06a421de0fb18454e510ea673503af000fac60e7
Parity (scripts/p32.py, static_npc_mobbase_stats by loadID vs rune_attr_adj): 2301 of 2375 mobbases identical. 74 have no stats row and went from all-zero stats to the rune values: CSR 2020/2021, summoner pets 12024-12035 and 13266-13301, clay constructs 12200-12202/12375/12382, Guard 13170 (not spawned or contracted), necro undead 13339-13348, and 13961, 14167, 14168, 14260-14262, 14285, 14292. On dev 47 obj_mob spawns use these (13343, 14167, 14168, 14285, 14292). Effect: higher rune skill values for these mobs via CharacterSkill. LOAD_STATS stays until the table is dropped. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Magicbane Open-Source MMO Project
The Community written Shadowbane emulator
Magicbane
Public Repository
magicbot@magicbane.com
Magicbane is an emulator for the long dead but much beloved Ubisoft MMO, Shadowbane. The project was founded in 2013 with the concept of free availability of gameplay; players unencumbered by any factor other than a desire to again play a game they once loved. A game where the developers do not play is guaranteed to be the fairest game.
The Magicbane Team has wanted to open source Shadowbane for half a decade. We are excited to now finally have the opportunity, along with some new technology, to truly democratize Shadowbane.
- Written in some 80k lines of Java 8 and bash.
- Project with real infrastructure; Production and development servers supporting multiple containerized apps.
- MagicBox container technology enables instant deployment and trouble free development on modest hardware.
- MagicBox plugin capability allows for new and interesting player experiences.
Contributing
- Project is released under an MIT license. Please see the LICENSE file.
- Inbound == Outbound.
- IntelliJ is the supported IDE.
- Write code today see it running on the Magicbane production server tomorrow.
Support
Documentation is available through the Magicbane Wiki and Discord server.
Languages
Java
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