0ff7e7736cbc7d6aa3f2de3e188a632b2963d27a
LoadAllRuneBases builds one RuneBase per static_rune_runebase row from the rune
with the same id (all 315 have one) and fills runeBaseAttributeMap from the
rune; the row now only supplies type, subtype, the runereq maps and effects. A
row without a rune would stay the DB object, without attributes, with a
warning. static_rune_runebaseattribute is no longer read at boot (the
LoadAllAttributes calls are gone from both servers). The SQL loaders stay until
task 2.11.
Value changes (decisions: JSON, D2):
- name: Confesser -> Confessor, Theif -> Thief, LagMaster -> Lagmaster,
WP Dev -> Wolfpack Developer, Exception X -> Exceptional X (Strength,
Dexterity, Constitution, Intelligence, Spirit). No code matches these names.
- description: '' / CSR text -> rune_dsc (unread)
- attributes added where the DB had none:
- admin 2905 Lagmaster spi +200, spi max +200; 2907 Watcher con +200;
2909 Feature Character every max +200; 2911 QA Test Rune con +200
(applies to characters granted them; none hold them on dev)
- creation cost 5/12/10/10/10 on 250116, 250117, 250123-250125 (duplicate
talents not offered at creation)
- base classes 2500-2503, Pet 2522, guards 252621-252623: start/max
attributes (never player CharacterRunes; NPC rune attributes are unread)
All 365 DB attribute rows match the JSON; final parity before the switch
(scripts/p24.py): 0 other differences. The static_rune_runebase comparator is
removed; it would only compare the JSON with itself now.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Magicbane Open-Source MMO Project
The Community written Shadowbane emulator
Magicbane
Public Repository
magicbot@magicbane.com
Magicbane is an emulator for the long dead but much beloved Ubisoft MMO, Shadowbane. The project was founded in 2013 with the concept of free availability of gameplay; players unencumbered by any factor other than a desire to again play a game they once loved. A game where the developers do not play is guaranteed to be the fairest game.
The Magicbane Team has wanted to open source Shadowbane for half a decade. We are excited to now finally have the opportunity, along with some new technology, to truly democratize Shadowbane.
- Written in some 80k lines of Java 8 and bash.
- Project with real infrastructure; Production and development servers supporting multiple containerized apps.
- MagicBox container technology enables instant deployment and trouble free development on modest hardware.
- MagicBox plugin capability allows for new and interesting player experiences.
Contributing
- Project is released under an MIT license. Please see the LICENSE file.
- Inbound == Outbound.
- IntelliJ is the supported IDE.
- Write code today see it running on the Magicbane production server tomorrow.
Support
Documentation is available through the Magicbane Wiki and Discord server.
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