3ae1c72f46e081dafc236fa272546c70811540b2
SkillParser: uid, name, icon, attribute weights and description per Skills.cfg line (94 skills; the server's ids 1-63 stay in the DB). StartingKitParser: each kit line is a list of up to 10 item ids under its RACE= line, as the client reads it; the file's tab columns are not used (451 kits, same count as static_rune_validkit). CharCreateRuneParser: race (with sex), class, promotion and attribute creation rune lists. PowActionCostParser: resource costs per id, the source of static_effect_costmaps (524 entries). No consumers change. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Magicbane Open-Source MMO Project
The Community written Shadowbane emulator
Magicbane
Public Repository
magicbot@magicbane.com
Magicbane is an emulator for the long dead but much beloved Ubisoft MMO, Shadowbane. The project was founded in 2013 with the concept of free availability of gameplay; players unencumbered by any factor other than a desire to again play a game they once loved. A game where the developers do not play is guaranteed to be the fairest game.
The Magicbane Team has wanted to open source Shadowbane for half a decade. We are excited to now finally have the opportunity, along with some new technology, to truly democratize Shadowbane.
- Written in some 80k lines of Java 8 and bash.
- Project with real infrastructure; Production and development servers supporting multiple containerized apps.
- MagicBox container technology enables instant deployment and trouble free development on modest hardware.
- MagicBox plugin capability allows for new and interesting player experiences.
Contributing
- Project is released under an MIT license. Please see the LICENSE file.
- Inbound == Outbound.
- IntelliJ is the supported IDE.
- Write code today see it running on the Magicbane production server tomorrow.
Support
Documentation is available through the Magicbane Wiki and Discord server.
Languages
Java
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