4bf3cf9a27dd8192dd955b87d76ef83e8ca2b1c5
MobBase now takes its effects from MobBaseEffects.getEffectsForRune (the 2.10b builder) and adds the DB rows the rune doesn't have on top. Parity (scripts/p34.py, 2375 mobbases): 1028 identical, 1344 empty on both sides, 3 with server-only DB rows that stay in the DB: - 12021 Grobones, 12022 Wight: 50 NECROPETSTATS rows each - 13236 Wild Boar: PEACE rank 40, reqLvl 1 No value changes. Effect order does not matter: applyMobbaseEffects keeps the highest eligible rank per effect. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Magicbane Open-Source MMO Project
The Community written Shadowbane emulator
Magicbane
Public Repository
magicbot@magicbane.com
Magicbane is an emulator for the long dead but much beloved Ubisoft MMO, Shadowbane. The project was founded in 2013 with the concept of free availability of gameplay; players unencumbered by any factor other than a desire to again play a game they once loved. A game where the developers do not play is guaranteed to be the fairest game.
The Magicbane Team has wanted to open source Shadowbane for half a decade. We are excited to now finally have the opportunity, along with some new technology, to truly democratize Shadowbane.
- Written in some 80k lines of Java 8 and bash.
- Project with real infrastructure; Production and development servers supporting multiple containerized apps.
- MagicBox container technology enables instant deployment and trouble free development on modest hardware.
- MagicBox plugin capability allows for new and interesting player experiences.
Contributing
- Project is released under an MIT license. Please see the LICENSE file.
- Inbound == Outbound.
- IntelliJ is the supported IDE.
- Write code today see it running on the Magicbane production server tomorrow.
Support
Documentation is available through the Magicbane Wiki and Discord server.
Languages
Java
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