5acd3492edc8de0a97c2b0ace379cb1f5011d2f9
Adds BaseClass(RuneTemplate): attributes from rune_attr_adj, health/mana/stamina from rune_health/mana/stamina, token = SBStringHash(rune_sub_type), description from rune_dsc. Skills, powers and effects still load from the DB by rune id (tasks 2.8, 2.9, 2.10). The static_rune_baseclass comparator now checks every field against a JSON-built BaseClass. Offline parity (scripts/p21.py, 4 rows vs the CLASS runes with rune_is_standard_character_creation = 2500-2503): 0 differences except description, which is '' in the DB and the class blurb in rune_dsc. Nothing reads BaseClass.getDescription(). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Magicbane Open-Source MMO Project
The Community written Shadowbane emulator
Magicbane
Public Repository
magicbot@magicbane.com
Magicbane is an emulator for the long dead but much beloved Ubisoft MMO, Shadowbane. The project was founded in 2013 with the concept of free availability of gameplay; players unencumbered by any factor other than a desire to again play a game they once loved. A game where the developers do not play is guaranteed to be the fairest game.
The Magicbane Team has wanted to open source Shadowbane for half a decade. We are excited to now finally have the opportunity, along with some new technology, to truly democratize Shadowbane.
- Written in some 80k lines of Java 8 and bash.
- Project with real infrastructure; Production and development servers supporting multiple containerized apps.
- MagicBox container technology enables instant deployment and trouble free development on modest hardware.
- MagicBox plugin capability allows for new and interesting player experiences.
Contributing
- Project is released under an MIT license. Please see the LICENSE file.
- Inbound == Outbound.
- IntelliJ is the supported IDE.
- Write code today see it running on the Magicbane production server tomorrow.
Support
Documentation is available through the Magicbane Wiki and Discord server.
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